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NPC Generator

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Advanced [show]


Melech Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a tight fitting black shirt and pants. He has a hunchback. He wears a feathered hat to cover his moderate length white hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the east.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Melech Weary, Male Tiefling Aristocrat 8
Medium (5'5") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. Jeweled gold crown (3000 gp).


Social Check DCs


Folgûm Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His red hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Tanner, Folgûm learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Folgûm Cason, Male Half-Orc Commoner 4
Medium (6'2") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 17 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Family, Military. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Fonkin Folkor, Male Gnome Commoner 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Chrysoprase (60 gp). 4 Tanglefoot bags. 8 Acid flasks.


Social Check DCs


Dalgal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears his golden hair down. His eyes are likewise amber. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his mother.

History: Dalgal was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Entrepeneur, Persistence, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Dalgal Brazzik, Male Dwarf Adept 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 sp. Chrysoprase (60 gp).


Social Check DCs

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