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NPC Generator

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Advanced [show]


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 11th year, his parents were killed by a brigands raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Enemies, Family, Religious. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Lance Darby, Male Human Aristocrat 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: Sard (50 gp). Black opal (600 gp). Bloodstone (50 gp). Star rose quartz (50 gp). Sardonyx (50 gp).


Social Check DCs


Nuraval Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his falchion ready. He keeps his chestnut hair in a pixie cut. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Beggar

Voice: German accent

Attributes [hide]

Nuraval Strakeln, Male Dwarf Aristocrat 10
Medium (4'5") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 51 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 250 pp.


Social Check DCs


Adran Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black costume with the symbols of the sun god on his torso. His red hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Stableman business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Adran Andreantti, Male Half-Elf Warrior 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 300 sp. 1 Superior lock.


Social Check DCs


Arnold Kendal, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. He keeps his long black hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Human compassion; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Racist. Bonds: Has a crush, Criminal record. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Arnold Kendal, Male Human Druid 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)16 (+3) 13 (+1)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp.


Social Check DCs

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