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NPC Generator

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Advanced [show]


Nim Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this man wears silk and lounges about seductively. He wears his black hair down. His eyes, though not visible through his cowl, are hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Miner, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Logical. Bonds: Attractive, Rich, Job. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Nim Horineth, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 17 (+3)14 (+2)
Skills Religion +6, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trail Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing, and he perpetually has his mace ready. His beige fur is still thick. His eyes are likewise hazel.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Trail Of Ivory, Male Tabaxi Bard 15
Medium (6'6") Tabaxi, Lawful Evil (CR 15)
Armor Class 14
Hit Points 62 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +8, Insight +8
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433

Possessions: 600 pp. Obsidian (13 gp). Chrysoprase (60 gp). Coral (140 gp). Aquamarine (1200 gp). Silver pearl (140 gp). Hematite (13 gp). Deep blue spinel (1200 gp). Lapis lazuli (13 gp). Rich purple corundum (400 gp). Lapis lazuli (13 gp). Aquamarine (1200 gp). Rock crystal (60 gp). Bloodstone (60 gp). 1 Medium magic item.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is thinning but still full. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Adventurer, In love, Nature. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Fargrim Daraln, Male Dwarf Commoner 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 9000 sp. A pair of silk slippers encrusted with tiny pearls. (50 gp). An abacus with copper, silver and gold markers (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries whips. His scarlet crest is greasy and uncared for. His eyes, though not visible through his cowl, are red.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Fighting, Pacifist. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Jasper (40 gp).


Social Check DCs

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