Naal Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his feathered red hat.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Sailor. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1000 sp. Silver pearl (90 gp). Freshwater pearl (10 gp).
Spear Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has done his best to style his gray fur to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is content
Ideals: Optimist. Flaws: Ugly, Fearful, Mundane. Bonds: Immigrant. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Banded agate (8 gp). Iolite (50 gp). 1 Minor magic item.
Senteq Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He wants to get laid; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 126 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: Hematite (7 gp). Brown-green garnet (100 gp). Freshwater pearl (7 gp). Lapis lazuli (7 gp). Malachite (7 gp). Fiery yellow corundum (600 gp). Smoky quartz (60 gp). Emerald (600 gp). Chalcedony (60 gp). 1 Medium magic item.
Bulzo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Map Maker business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Many drow want him driven away; and sabotage a competitor
Flaws: Terse, PTSD. Bonds: Job, Guardian, Enemies. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 50 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!