Alexandre Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Sailor. His hair, while still mostly black, has prominent grey streaks. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alexandre's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and a deep hatred of brigands
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record, Enemies. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
Ekemon Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his red eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and retire the richest man in the north
Ideals: Joker, Justice, Entrepeneur. Flaws: Depressed. Bonds: Job. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Silver ewer (20 gp).
Medrash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His rusty crest is knotted and matted. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Medrash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Medrash. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 62 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1900 gp. Deep blue spinel (300 gp). Aquamarine (300 gp). Hematite (5 gp). Hematite (5 gp).
Tim Hampton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a yellow coat over a tan low-cut shirt, and a broad hat upon his head. His skin is also unnaturally pale. His golden hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast forest. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Shy, Insane. Bonds: Nature. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Rich purple corundum (1600 gp). Peridot (40 gp). Deep blue spinel (1200 gp). Azurite (9 gp).
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