Kassoon
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NPC Generator

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Advanced [show]


Zook Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He has brown hair. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Zook was born in the north. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Fearful, PTSD. Bonds: Poor. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Zook Offund, Male Gnome Expert 10
Small (3'5") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. Jet (70 gp). Emerald (1100 gp). Black opal (1100 gp). Violet garnet (1200 gp). Golden pearl (70 gp). Carnelian (20 gp). Amethyst (70 gp).


Social Check DCs


Marbas Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. He has styled his brown hair well, parting it to the left. He has gleaming, smiling silver eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Bonds: Poor, Immigrant, Religious, Adventurer, Mentor. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Marbas Fealty, Male Tiefling Wizard 6
Medium (5'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)18 (+4) 11 (+0)15 (+2)
Skills Acrobatics +3, Religion +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Krimmon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tan leather gloves, a tan jacket, and tight pants. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Artistic, Fighting. Bonds: Attractive, Job, Rich. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Krimmon Greenleaf, Male Halfling Druid 4
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs


Roger Everly, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His feathered hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Roger Everly, Male Human Paladin 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 180 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Gold music box (2000 gp). A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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