Kilvar Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has shaved his head bald. His eyes are green and beady.
Personality: Eccentric and domineering, Kilvar will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a plains tribe. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Enialis Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his top white hat.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Orc, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (70 gp). Black pearl (600 gp). Tiger eye turquoise (15 gp).
Dreali Ariessus, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is wearing the road beaten gear of a warrior. His top hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 200 gp.
Zaffrab Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His hair is short and auburn. His eyes, though not visible through his cowl, are brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.
Motivation: To settle down with his crush; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Criminal record, Has a crush. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

