Skamos Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair, while still mostly red, has prominent grey streaks. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Skamos isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skamos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skamos. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate.
Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality
Ideals: Fighting. Bonds: Slave, Military, Adventurer, Debt. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 30000 cp.
Morkral Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and wears a tight fitting green shirt and pants. He keeps his long blonde hair kept up in a rat tail. His eyes are hazel and catlike.
Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. When Morkral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Military, Adventurer. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 98 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 130 pp. Freshwater pearl (11 gp). Sardonyx (30 gp).
Bûth Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is greasy and uncared for. His green eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Animal Trainer mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 53 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 pp. Deep blue spinel (1500 gp). Violet garnet (1500 gp). Black opal (900 gp). Hematite (4 gp). Blue star sapphire (900 gp). Red-brown spinel (120 gp). Banded agate (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!