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NPC Generator

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Advanced [show]


Don Hayes, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his chestnut hair up. His hazel unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a mountains tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to pay off his debts

Flaws: Disease, Selfish. Bonds: Rich, Immigrant, Nature, Debt. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Don Hayes, Male Human Aristocrat 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)16 (+3) 11 (+0)12 (+1)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Uthemar Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. His hair, while still mostly golden, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tanner mother left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Has a crush. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Uthemar Meliamne, Male Half-Elf Commoner 9
Medium (5'0") Half-Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. Chrysoberyl (130 gp). Brown-green garnet (130 gp). Black star sapphire (1400 gp). Sard (70 gp). Hematite (4 gp). Rhodochrosite (4 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Beren, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a pastel poncho over his likewise colored trousers and shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: Dimble was born with his father's beautiful face. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Debt. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Dimble Beren, Male Gnome Druid 13
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 14
Hit Points 70 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)18 (+4) 12 (+1)13 (+1)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial, Druidic, Terran
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'6" western man, he wears a robe, a symbol of the sun god around his neck, and a club on his belt. His white fur has been sun bleached extensively. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Gifted from a young age, Emerald studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has drifted from career to career and currently works as a Glassblower.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Emerald Mirror, Male Tabaxi Bard 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)9 (-1) 11 (+0)13 (+1)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs

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