Hadarai Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey coat over a green low-cut shirt, and a top hat upon his head. His hair is always cut to a buzz. His green eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Hadarai has worked very hard to control his curse. He has never given up on his poetry dream.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Religious. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 sp. 1 Silver holy symbol.
Ulblyn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear green clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Ulblyn was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Ulblyn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Joker, Optimist. Bonds: Job, In love, Adventurer. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 15)
Armor Class 15
Hit Points 107 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Auran
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: Smoky quartz (50 gp). Golden yellow topaz (700 gp). Rose (50 gp). Jasper (50 gp). Silver pearl (130 gp). Carnelian (50 gp). Eye agate (11 gp). Deep green spinel (130 gp). Red garnet (130 gp). Rose (50 gp). Red garnet (130 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Blue-white diamond (4000 gp). Lapis lazuli (11 gp). Red garnet (130 gp). Chrysoberyl (130 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His blonde hair is smooth and relatively long. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Efferil was born in the north. At a young age he loved to build and create. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Religious, Adventurer. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Sylvan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Tordek Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Gifted. Flaws: PTSD, Fearful. Bonds: Rich, Job, Criminal record. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 46 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Alexandrite (900 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
