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NPC Generator

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Advanced [show]


Dench Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers; and revenge

Ideals: Passionate. Flaws: Mundane. Bonds: Enemies, Rich, Family. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Dench Hadlee, Male Half-Orc Barbarian 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)11 (+0) 17 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 200 gp. Moonstone (80 gp). Golden yellow topaz (600 gp). Emerald (400 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Rans Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Sailor does. He has dyed his greying silver hair a little too much giving a sharp silver color. He has gleaming, smiling violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Mason, who enjoyed hunting, Az-Rans was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Insane. Bonds: Job, Nature, Criminal record. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Az-Rans Marleigh, Male Half-Orc Bard 3
Medium (6'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered shortbow and tarnished warhammer as well. His blonde hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Slave. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hupe Goodbarrel, Male Halfling Sorcerer 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Baker, his mother struggled to pay the bills. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Fonkin Beren, Male Gnome Fighter 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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