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Advanced [show]


Tanglar Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a long, brown, dusty cloak. He has a hunchback. He keeps his golden hair in a pixie cut. He has a dull look in his green eyes.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Tanglar grew up listening to his father's many stories. Cursed with a spirit at a very young age, Tanglar has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Tanglar Bentham, Male Half-Orc Paladin 3
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rhodochrosite (10 gp). White pearl (40 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs


Hork Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of shields on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: When he was but 6 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Gifted. Bonds: Rich, Criminal record, Immigrant. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Hork Kirby, Male Half-Orc Rogue 7
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Elven, Giant, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. A necklace of small pink pearls (1000 gp). A necklace of small pink pearls (1000 gp). Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His lavender fur is still thick. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Optimist. Bonds: Attractive, Adventurer, Military, Family. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Adept 12
Medium (6'10") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 57 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Investigation +6, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp. Jade (140 gp). Hematite (13 gp). Golden yellow topaz (800 gp).


Social Check DCs


Mindartis Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Mindartis grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he is wracked by social anxiety

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Rich, Adventurer, Has a crush. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Mindartis Netyoive, Male Half-Elf Druid 4
Medium (5'4") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 40 pp.


Social Check DCs

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