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NPC Generator

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Advanced [show]


Kipper Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is always cut to a buzz. His green eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Soapmaker in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Wants to open a new tavern; and to be a shepherd again

Flaws: Antagonistic. Bonds: Rich, Job, Slave, Religious. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Kipper Bafflestone, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 20 (+5)13 (+1) 12 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 40000 sp. Alexandrite (1000 gp). Blue quartz (4 gp). Amethyst (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Bhevek Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Bhevek lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Fighting, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Bhevek Copperkettle, Male Halfling Wizard 4
Small (3'3") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 9000 sp. Red garnet (160 gp). Fire opal (1200 gp). Amethyst (160 gp).


Social Check DCs


Kelter Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Kelter Reedfellow, Male Halfling Aristocrat 12
Small (3'2") Halfling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 63 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Nature +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Infernal, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Deep green spinel (110 gp). Blue star sapphire (1100 gp). Azurite (13 gp). Banded agate (13 gp). Azurite (13 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. He has dyed his greying red fur a little too much giving a sharp red color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Insane, Antagonistic. Bonds: Poor. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Tree On the Water, Male Tabaxi Cleric 3
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 90 pp.


Social Check DCs

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