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NPC Generator

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Advanced [show]


Richard Soames, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Attractive, Rich. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Richard Soames, Male Human Commoner 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Taklinn Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His silver hair is cut short with large spiked bangs in the front. His eyes are hazel.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Job, Mentor, Rich, Adventurer. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Taklinn Fireforge, Male Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp.


Social Check DCs


Shamash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a grey collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His red crest is long and unkept. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the west. When Shamash reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shamash was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Military. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Shamash Grrrmmballhyst, Male Dragonborn Adept 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. 1 Backpack.


Social Check DCs


Nalral Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" northern man, he wears a tan tunic with black highlights, and long blue pants that bunch up around his shoes. His hair is golden and curly. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Shipwright mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Justice. Flaws: Disease, Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Nalral Torunn, Male Dwarf Bard 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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