Namfoodle Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Namfoodle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To unite with his sister; and he wants to get laid
Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Has a crush, Family. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Valafar Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He has styled his brown hair well, parting it to the left. His eyes are likewise white.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.
History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Jeweler soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted. Bonds: Poor, Job. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. Alexandrite (800 gp). Black pearl (800 gp). Peridot (80 gp). Golden yellow topaz (800 gp).
Kelter Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Kelter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Carter and was forced into it by his family.
Ideals: Impeccable, Artistic. Bonds: Poor, Family, Criminal record. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 24 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Lapis lazuli (5 gp).
Bharash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a tight fitting tan shirt and pants. He is muscular with a powerful set of arms. He has copper crest. His half smiles and red eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After months of barely getting by, Bharash managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Dragonborn compassion.
Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Attractive, Military. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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