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Ahrim Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his purple hair well, parting it to the left. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Ahrim and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Ahrim Deft, Male Tiefling Bard 9
Medium (6'0") Tiefling, Neutral Evil (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are a pleasant violet.

Personality: Adran wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Adran was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Adran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Adran Fasharash, Male Elf Bard 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 4000 cp.


Social Check DCs


Radomir Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and black robe with the hood down. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: Sold as a small child to a brothel owner, Radomir was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Persistence. Bonds: Mentor, Nature. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Radomir Thorngage, Male Halfling Expert 16
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 62 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)10 (+0) 10 (+0)17 (+3)
Skills Medicine +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4

Possessions: 2000 gp. Alexandrite (1100 gp). Malachite (8 gp). Deep blue spinel (1100 gp). Smoky quartz (20 gp). Citrine (20 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (1500 gp). Blue quartz (8 gp). Alexandrite (1100 gp). Obsidian (8 gp). Moss agate (8 gp). Blue quartz (8 gp). Sard (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Oppleby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears light armors faded through time and improper care, and his gloved hand is found clutching a scimitar. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.

History: Oppleby hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Oppleby was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and a rival would like him out of the picture

Flaws: Insomniac. Bonds: Enemies, Adventurer, Criminal record. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Oppleby Tarkelby, Male Gnome Ranger 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 350 gp.


Social Check DCs

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