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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Qualen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his auburn hair. His amber eyes peer out from beneath his feathered grey hat.

Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business.

Ideals: Pacifist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Qualen Daergel, Male Gnome Barbarian 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Goblin, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 pp.


Social Check DCs


Stannor Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing green shirts, loose pants, and blazers most of the time. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: Stannor was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Stannor Deephollow, Male Halfling Expert 13
Small (3'1") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 37 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Athletics +7, History +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +5

Possessions: 4000 gp. Deep green spinel (60 gp). Freshwater pearl (5 gp). Red garnet (60 gp). Moss agate (5 gp). Star rose quartz (50 gp). Pink pearl (60 gp).


Social Check DCs


Darrak Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Darrak hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against orcs

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Darrak Trollbleeder, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 sp.


Social Check DCs


Modean Guile, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly blue, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Bonds: Rich, Slave, Criminal record. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Modean Guile, Male Tiefling Warrior 8
Medium (6'10") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)19 (+4) 16 (+3)11 (+0)
Skills Athletics +4, History +7
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +7

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs

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