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NPC Generator

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Advanced [show]


Vlorn Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a goblins raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Flaws: Disease. Bonds: Job, Adventurer, Enemies, Military. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Vlorn Tealeaf, Male Halfling Commoner 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Pelt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His yellow fur is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Pelt was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he would like to get married and retire

Ideals: Optimist. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Pelt Mirror, Male Tabaxi Cleric 2
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 14
Languages Common, Infernal, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 150 gp. 1 Breastplate.


Social Check DCs


Adrik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man has a large grey mantle and cape that has been intricately interwoven into his brown robe. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: Adrik was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Adrik Daerdahk, Male Dwarf Warlock 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 600 sp.


Social Check DCs


Naal Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time, and sports empty pouches on his belt. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Naal will drive conversation. He is lazy and tries to find solutions quickly.

History: Naal was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: To unite with his brother.

Ideals: Extrovert. Flaws: Lazy. Bonds: Family, Military. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Naal Wilborn, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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