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NPC Generator

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Advanced [show]


Pâsh Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is long and red with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Pâsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Pâsh was born the youngest of three triplets. A gifted student he started as a Brewer, but he got bored and became a Engraver. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Hedonist. Bonds: Family, Job, Adventurer. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Pâsh Adley, Male Half-Orc Expert 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Morthos Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He is physically well-built. His long dark red hair is drawn into a two foot long braid. His eyes are a pleasant white.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He works hard and plays hard.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Insane, Hedonist. Bonds: Job, Nature. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Morthos Guilt, Male Tiefling Sorcerer 15
Medium (6'2") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 56 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 17 (+3)20 (+5)
Skills Medicine +8, Persuasion +10
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 3000 gp. Black pearl (1000 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries with him a set of maces on his belt, each one with a opal on the hilt. His auburn hair is long and unkept. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Eberk was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Butcher

Voice: French accent

Attributes [hide]

Eberk Rumnaheim, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 170 gp.


Social Check DCs


Drogo Cotton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with white pants. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. He has moderate length auburn hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Drogo was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by brigands. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Fighting, Pacifist. Bonds: Enemies, Family, Nature. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Cotton, Male Human Bard 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 8 (-1)14 (+2)
Skills Athletics +1, Religion +5
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Just what you see.


Social Check DCs

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