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NPC Generator

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Advanced [show]


Cressel Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He keeps his white hair in a pixie cut. His eyes are red and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Cressel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cressel's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Shy, Selfish, Antagonistic. Bonds: Attractive. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Cressel Fate, Male Tiefling Wizard 6
Medium (5'10") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Black star sapphire (1300 gp). Freshwater pearl (4 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white and very short. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and regain custody of his daughter

Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Zook Murnig, Male Gnome Druid 6
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 10
Hit Points 61 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 20 (+5)11 (+0) 16 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 600 gp.


Social Check DCs


Spear Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His fur is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Spear was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Spear's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Spear Wing, Male Tabaxi Cleric 3
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1200 sp.


Social Check DCs


Ernest Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a blue tunic with brown highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He has moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: He got into the Merchant business at a young age. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Ernest Heiser, Male Half-Elf Fighter 14
Medium (5'1") Half-Elf, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 107 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6

Possessions: 1000 gp. Sardonyx (50 gp). Black pearl (600 gp). Malachite (6 gp). Tourmaline (40 gp). Rose (50 gp). White pearl (40 gp). Chalcedony (50 gp). Malachite (6 gp). Fire opal (1200 gp). Black pearl (600 gp). Banded agate (6 gp). Rose (50 gp). Alexandrite (600 gp). 1 Medium magic item.


Social Check DCs

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