Ahrim Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. He has dyed his greying red hair a little too much giving a sharp red color. He has a dull look in his red eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Ahrim was raised in a hard working conservative environment. After coming to the age of reason, Ahrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.
Motivation: Further expansion of business.
Ideals: Joker, Gifted. Bonds: Job, Family. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Andram Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting black shirt and pants. He has silver hair. His eyes are silver and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He inherited the family business which he has now maintained for 7 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Flaws: Emotional, Forgetful. Bonds: Attractive, Job. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Cloth of gold vestments (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item. 1 Minor magic item.
Oppleby Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His small hat is riddled with cuts and holes. His brown unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Deep green spinel (120 gp). Black pearl (1000 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a pastel low-cut shirt, and a top hat upon his head. His auburn hair is cut short. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Darrak lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying brother.
Motivation: Money/treasure; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!