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NPC Generator

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Advanced [show]


Zepar Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear brown pants and tee shirts. His hair is brown and curly. His white unseeing eyes seem to look past you.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a forest tribe. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Zepar Ignominy, Male Tiefling Bard 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 130 pp.


Social Check DCs


Shedinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan cloak and cross-gartered white stockings. His long bronze crest is drawn into a two foot long braid. He has red eyes.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Shy, Disease. Bonds: Military, Criminal record. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Shedinn Norixius, Male Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 9 (-1)18 (+4)
Skills Performance +6
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Amber (80 gp). Lapis lazuli (6 gp).


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Banker mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gormogord was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and he wants revenge against gnolls

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Gormogord Warmwater, Male Halfling Adept 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 300 gp. Sardonyx (80 gp). Red spinel (120 gp).


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and sports pastel clothing, slightly heavier than average wear. His left hand appears badly burned and disfigured. He has a black handlebar mustache and slicked back black hair. His eyes are violet and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero.

Flaws: Selfish. Bonds: Has a crush, Adventurer, Military. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thoradin Gorunn, Male Dwarf Fighter 6
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 100 gp. Lapis lazuli (12 gp). Brown-green garnet (130 gp).


Social Check DCs

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