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NPC Generator

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Advanced [show]


Aust Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair, when down, is lengthy. His blue eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Aust does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 3 years old his parents immigrated from the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur, Optimist. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Aust Ostoroth, Male Elf Rogue 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tricking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white fur is still thick. His yellow eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he is greedy

Ideals: Fighting, Logical. Flaws: Mundane, Impulsive. Bonds: Rich. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Tricking Shoe, Male Tabaxi Adept 18
Medium (6'7") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 67 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 12
Languages
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333321

Possessions: 15000 gp.


Social Check DCs


Kody Van Es, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His silver hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Hunter for hire.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Job. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Kody Van Es, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Immeral Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in a small forest village. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Insane, Shy. Bonds: Adventurer, Enemies, Nature. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Immeral Dulmage, Male Half-Elf Fighter 7
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1100 gp. Deep blue spinel (1300 gp).


Social Check DCs

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