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NPC Generator

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Advanced [show]


Carrie Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his halberd ready. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Born in the east to a Bricklayer, Carrie learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Pacifist. Bonds: Job, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Carrie Ofandrus, Male Elf Rogue 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. He wears his black hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Gerard studied abroad. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life.

Ideals: Justice, Gifted, Fighting. Flaws: Addict, Depressed. Bonds: Attractive. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Gerard Beitz, Male Human Expert 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 130 pp. Hematite (6 gp). Fiery yellow corundum (600 gp). Jet (130 gp). Freshwater pearl (6 gp). Chrysoprase (60 gp). Rose (60 gp). Blue quartz (6 gp).


Social Check DCs


Theodoric Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf, and he perpetually has his trident ready. He keeps his long white hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Theodoric was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Merchant job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Criminal record, Job. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Theodoric Nagel, Male Half-Elf Druid 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. Moss agate (7 gp). 1 Spyglass. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Carrie Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Performer does. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Carrie speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gifted student he started as a Masseuse, but he got bored and became a Performer. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of brigands; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Religious, Enemies. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Carrie Wasanthi, Male Elf Warrior 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)11 (+0) 12 (+1)10 (+0)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 2000 sp. 2 Holy water.


Social Check DCs

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