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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Leaf Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his cinnamon fur up. His copper unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Leaf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Military. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Leaf Paws, Male Tabaxi Expert 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 120 pp. Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Glûk Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Mercenary mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Justice. Flaws: Disease, Depressed. Bonds: Rich. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Glûk Beverly, Male Half-Orc Warrior 9
Medium (6'2") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 6000 sp. Violet garnet (1500 gp). Aquamarine (1500 gp). Tourmaline (140 gp). Rock crystal (80 gp). Tiger eye turquoise (10 gp). Bloodstone (80 gp). Aquamarine (1500 gp). Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Zunn Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Zunn Gentry, Male Half-Orc Barbarian 7
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)7 (-2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gardain Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Courier does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His brown hair is matted, messy, and big. His green eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Doctor father left him crippled. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Courier

Voice: Stutters

Attributes [hide]

Gardain Brawnanvil, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs

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