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Advanced [show]


Dazzazn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Navigator does. His brass crest is still thick. This red eyed easterner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Navigator, Dazzazn learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dazzazn took refuge in the large cave and found the beat up bow and armor he uses now. He then took over the family business and is one of the better Navigator for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Greedy. Bonds: Job, Adventurer, Nature. Occupation: Navigator

Voice: French accent

Attributes [hide]

Dazzazn Vangdondalor, Male Dragonborn Warrior 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (7 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs


Richard Kimberley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he has the majority of his body covered in plate. He has styled his silver hair well, parting it to the right. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with dancing.

History: Richard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Shepherd job and began his own company from there.

Motivation: To unite with his brother.

Ideals: Artistic. Bonds: Rich, Job, Family. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Richard Kimberley, Male Human Paladin 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 80000 cp.


Social Check DCs


Nelkin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His silver hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Brewer. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Cook, but he got bored and became a Brewer. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Poor, Criminal record. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Nelkin Goldfound, Male Halfling Adept 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anverth Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born in the east to a Bricklayer, Anverth learned a great deal about his mother's area of expertise. After coming to the age of reason, Anverth took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Job, Debt. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Anverth Bafflestone, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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