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Zedaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple grey robe with white stripes complete with hood. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Assassin, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Zedaar Baharoosh, Male Dragonborn Paladin 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. Jasper (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Two Llamas Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats, and carries sais. He keeps his brown fur in a flapper bob. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.

History: Two Llamas was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Fighting, Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Mayor

Voice: American accent

Attributes [hide]

Two Llamas Buttons, Male Tabaxi Paladin 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Alexandrite (600 gp).


Social Check DCs


Osco Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: The child of a Masseuse, who enjoyed hunting, Osco was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Osco took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Selfish. Bonds: Nature, Rich. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Osco Tealeaf, Male Halfling Aristocrat 15
Small (3'4") Halfling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 81 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Deception +8, Persuasion +8
Senses Passive Perception 11
Languages Common, Halfling, Terran, Orc, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Patience, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears just a tan suit. His whole body is exceptionally muscular. His silver hair is long and unkept. His eyes, though not visible through his cowl, are red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Marbas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Marbas Patience, Male Tiefling Rogue 4
Medium (6'2") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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