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NPC Generator

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Advanced [show]


Rimple Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is lengthy. His fierce brown eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Rimple was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Layabout. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Rich, Guardian. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Rimple Wildwander, Male Gnome Ranger 10
Small (3'6") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are white and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant, Poor. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Marbas Bedlam, Male Tiefling Paladin 11
Medium (5'8") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 106 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)18 (+4)
Skills Animal Handling +3, Deception +8
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2800 gp. Silver comb with moonstones (300 gp). Cloth of gold vestments (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Snafû Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. He keeps his red hair in a pixie cut. His eyes are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Poor, Religious. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Snafû Westbrook, Male Half-Orc Wizard 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)7 (-2) 15 (+2)9 (-1)
Skills Arcana +1, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ishgha Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue painted combat armor at almost all times. His brown hair is kept up in a ponytail inside a broad hat. His eyes are brown and beady.

Personality: He dislikes all the random violence that takes place in the west. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ishgha grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Ishgha Barton, Male Half-Orc Rogue 13
Medium (6'3") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 69 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Gnoll, Halfling, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Alexandrite (1300 gp). Deep blue spinel (1300 gp). Bloodstone (80 gp). Emerald (900 gp). Golden pearl (150 gp). Alexandrite (1300 gp). Red garnet (150 gp).


Social Check DCs

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