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NPC Generator

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Advanced [show]


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His white hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was a Apothecary, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Impeccable. Flaws: PTSD. Bonds: Attractive, Family, Immigrant. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Trym Windsor, Male Human Barbarian 6
Medium (5'3") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Finely wrought small gold bracelet (10 gp). 1 Minor magic item.


Social Check DCs


Arjhan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His deerstalker hat is riddled with cuts and holes. His eyes are likewise red.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Nature, Immigrant, Adventurer. Occupation: Miller

Voice: Stutters

Attributes [hide]

Arjhan Raghthroknaar, Male Dragonborn Adept 3
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 15 (+2)18 (+4)
Skills Deception +6, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 2300 sp.


Social Check DCs


Aust Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He became a Fletcher soon after.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Mentor, Job. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Aust Hanali, Male Half-Elf Bard 2
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 600 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Cloth of gold vestments (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple grey robe with white stripes complete with hood. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. After a long history of fighting, Senteq and his spouse have recently divorced.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Senteq Folkor, Male Gnome Ranger 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 pp.


Social Check DCs

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