Nicor Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered hammer and tarnished lance as well. He wears his silver hair up. His thin eyebrows rest above his beady silver eyes.
Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Impulsive, Fearful. Bonds: Religious. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 60 pp. Red spinel (50 gp). Moonstone (30 gp). Azurite (8 gp). Banded agate (8 gp). Red garnet (50 gp). Coral (50 gp). Red garnet (50 gp).
Trail In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his gray fur in a flapper bob. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.
History: Trail was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Joker, Entrepeneur, Persistence. Bonds: Adventurer, Enemies. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Druidic, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item.
Azzakh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His silver crest is kept up in a ponytail inside a small hat. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 120 gp.
Balam Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His blue hair is lengthy. His eyes are a pleasant white.
Personality: Aggressive, abrasive, and angry, Balam embodies much of what other species detest in the Tieflings. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a desert tribe. Balam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Nature, Job. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
Possessions: 10000 cp.
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