Mormo Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His hair is chestnut and very short. He has a dull look in his black eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He is a Lamia in disguise. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Athletic. Flaws: Shy. Bonds: Religious, Adventurer. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 380 gp. 1 Masterwork Common Melee.
Abad Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His blue hair is smooth and relatively long. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He was granted necromantic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Military, Nature. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 13)
Armor Class 11
Hit Points 103 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Goblin, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 500 pp. Brass mug with jade inlays (300 gp). Gold cup set with emeralds (8000 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Fire opal pendant on a fine gold chain (2400 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (2400 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item. 1 Minor magic item.
Dabbledob Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. He wears his silver hair down. His eyes, though not visible through his cowl, are brown.
Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Spice Merchant, Dabbledob learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He is content; and further expansion of business
Ideals: Opinionated. Flaws: Selfish, Mundane. Bonds: Job, Criminal record. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1200 gp). Moss agate (13 gp). Obsidian (13 gp). Eye agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Oriax Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light brown in addition to tight pants. His purple hair is greasy and uncared for. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Oriax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Oriax and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Joker. Flaws: Ugly, Depressed, Antagonistic. Bonds: Military. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 pp.
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