Sapply Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Architect uniform, and he perpetually has his quarterstaff ready. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Gnomish culture. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Painter, who enjoyed hunting, Sapply was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Gnomish compassion; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Job, Nature. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 22000 sp. Aquamarine (1200 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.
Leaf Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is still thick. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and many dire rats want him driven away
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Auran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp.
Randal Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. With bright golden hair and a scraggly beard. His eyes are a pleasant amber.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: He is a Succubi in disguise. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Fighting, Professionalism. Bonds: Job, Adventurer, Rich. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 120 gp. Amethyst (160 gp).
Ugol Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. He has styled his red hair well, parting it to the left. His eyes are green and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ugol was born with his mother's beautiful face. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ugol was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Slave, Enemies. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 16)
Armor Class 12
Hit Points 151 (16d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 3000 gp. Sapphire pendant on gold chain (1500 gp). Silver comb with moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (900 gp). Black velvet mask with numerous citrines (80 gp). Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Medium magic item.
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