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Advanced [show]


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a black scarf. He is physically well-built. His red fur, when down, is lengthy. His eyes are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Beggar, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. He worked as a nervous Hunter and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Disease. Bonds: Job, Religious, Nature. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Two Llamas Wind, Male Tabaxi Cleric 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Anselm Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Anselm Mellerelel, Male Half-Elf Rogue 15
Medium (5'2") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 47 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Deception +7, Insight +6
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 1100 pp. Red garnet (40 gp). Moss agate (7 gp). Rich purple corundum (1600 gp). Aquamarine (900 gp). Lapis lazuli (7 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Chrysoberyl (40 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Carnelian (50 gp). Chrysoprase (50 gp). Aquamarine (900 gp). 1 Medium magic item.


Social Check DCs


Mantus Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with white pants. He has styled his red hair well, parting it to the left. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. Mantus was born on a far western plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Addict. Bonds: Mentor, Immigrant, Slave. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mantus Ecstasy, Male Tiefling Barbarian 8
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 67 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 8000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Thoradin Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight red one piece outfit complete with pants, hood, and a cape. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a plains tribe. He struck it rich when he found rare goods in large quantities. He has worked as a Apothecary like his father before him.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Military, Nature, Rich. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Thoradin Stoutale, Male Dwarf Barbarian 6
Medium (4'0") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 18 (+4)10 (+0)
Skills Medicine +7, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Giant, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved bone or ivory statuette (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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