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NPC Generator

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Advanced [show]


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large black mantle and cape that has been intricately interwoven into his white robe, and is pretty ugly. He wears his white hair down. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor, Military. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Gerald Alby, Male Human Commoner 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Bertram Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Actor. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south his family was never financially stable. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: To be a Bricklayer again; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Job, Military, Poor. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Bertram Adler, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp. Amber (60 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His fur is beige and curly. His face is scarred and worn.

Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant, Poor, Slave. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Three Of Shadows, Male Tabaxi Druid 7
Medium (6'4") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)18 (+4) 14 (+2)12 (+1)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1200 gp. Red-brown spinel (140 gp). Silver pearl (140 gp). Alexandrite (900 gp).


Social Check DCs


Ghaliver Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Spice Merchant. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Spice Merchant. He enjoys reading and quiet.

History: Sold as a small child to a slaver, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Ghaliver Goldfound, Male Halfling Warlock 12
Small (3'0") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs

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