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NPC Generator

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Advanced [show]


Quick Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His lavender fur is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Quick lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now owns his own business.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Joker. Flaws: Mundane. Bonds: Criminal record, Family, Job. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Quick Moon, Male Tabaxi Sorcerer 6
Medium (5'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 900 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Locksmith, Gilbert learned a great deal about his father's area of expertise. He worked as a nervous Locksmith and found it very stressful. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Expand his business.

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Graham, Male Human Bard 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 11 (+0)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: Just what you see.


Social Check DCs


Shane Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a white coat over a pastel low-cut shirt, and a broad hat upon his head, marred by sweets. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Family, Criminal record, Poor, Military. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Shane Pinkerton, Male Human Druid 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. Red garnet (60 gp).


Social Check DCs


Frouse Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears green painted combat armor at almost all times. He is muscular with a powerful set of arms. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Frouse studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying brother.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Shy, PTSD. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frouse Fiddlefen, Male Gnome Cleric 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 11 (+0)18 (+4)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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