Zûmug Bing, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He has a long white beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the east. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûmug fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Pacifist, Fighting. Bonds: Attractive, Poor. Occupation: Cook
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Terran, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: Just what you see.
Purban Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears white cloth garments or leather armor. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Military. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 16
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 11000 cp.
Three Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He sports white clothing, slightly heavier than average wear. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His eyes are hazel and catlike.
Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his son; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 220 pp. Fiery yellow corundum (1500 gp). Sardonyx (40 gp). Lapis lazuli (12 gp).
Bidreked Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man has a large blue mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. His brass crest is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Recently the stress of being a Navigator has made it difficult for him to sleep.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Insomniac, Antagonistic. Bonds: Military, Religious, Job. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 14)
Armor Class 9
Hit Points 57 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +4 / 4d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 100 pp. Star rose quartz (70 gp). Violet garnet (400 gp). Black pearl (400 gp). Red-brown spinel (140 gp). Freshwater pearl (7 gp). Black pearl (400 gp). Alexandrite (400 gp). Black opal (1500 gp). Banded agate (7 gp). Silver pearl (140 gp). Alexandrite (400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
