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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Euron Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the four houses of cards on his torso. He is portly but not overly obese. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: Euron was born in the east. At a young age he loved to build and create. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly, Insane. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Euron Guile, Male Tiefling Paladin 2
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)11 (+0) 12 (+1)19 (+4)
Skills Religion +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Climber’s kit.


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. He has a very tight haircut. His half smiles and brown eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Persistence. Bonds: Rich, In love, Attractive, Nature, Slave. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Aldous Denholm, Male Human Ranger 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 sp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in an above average manner. His fur is black, silky, and of moderate length. His eyes are a pleasant green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Dynamic Grass, Male Tabaxi Monk 8
Medium (5'7") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear black tank tops with grey pants and is in decent physical shape. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Zaffrab Wildwander, Male Gnome Commoner 9
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 49 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1

Possessions: Carved bone or ivory statuette (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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