Dynamic In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt, and is pretty ugly. His fur, while still mostly black, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: Calm and collected, he is a well trained Slave Trader. Animals are drawn to him, and he is able to talk to them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Ghaliver Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a green suit, brown shirt, and black tie. His blonde hair is greasy and uncared for. His fierce gray eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Ghaliver hails from a village terrorized by brigands. Like his mother and his sister before him, after school he went straight into learning to become a Sellsword. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ghaliver was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Further expansion of business; and a deep hatred of brigands
Flaws: Ugly. Bonds: Has a crush, Rich, Enemies, Job. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 60 pp. Coral (160 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.
Faran Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His auburn hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, his parents were killed by a goblins raid, leaving Faran alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Opinionated, Logical. Bonds: Attractive, Rich, Enemies. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Boddynock Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" eastern man, he wears rags and sports a simple walking cane. With a patchy white beard and wild white hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by drow. Boddynock was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Find a way to reverse the transformation of his sister; and revenge
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Slave, Enemies, Family. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 27000 sp. Gold dragon comb with red garnet eye (1100 gp). An abacus with copper, silver and gold markers (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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