Nalral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left leg appears badly burned and disfigured. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born at the edge of vast island. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Ideals: Entrepeneur, Disciplined. Bonds: Criminal record, Nature. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Amethyst (160 gp). Smoky quartz (50 gp). Onyx (50 gp). Blue quartz (5 gp).
Vanuath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his silver hair down. His brown eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Vanuath's homeland. Vanuath decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Fighting, Athletic. Flaws: Cynical, Mundane. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp.
Hugh Lincoln, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Hugh was born on a far eastern island where he grew up under the tutelage of his father, an expert Herbalist. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 15 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: Black star sapphire (1300 gp). Red garnet (50 gp). Black pearl (400 gp). Obsidian (12 gp). Star ruby (1300 gp). Jasper (40 gp). Alexandrite (400 gp). Sard (40 gp). Malachite (12 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gûndza Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white trousers with red and black striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his golden hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Gûndza enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Aquamarine (500 gp).
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