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Fivin Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Fivin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Secretive. Bonds: Adventurer, Mentor, Attractive. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Fivin Suithrasas, Male Elf Paladin 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2900 sp. Deep blue spinel (300 gp). Alexandrite (300 gp). Jasper (30 gp). 1 Masterwork manacles. 1 Crowbar.


Social Check DCs


Pandjed Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His crest, while still mostly scarlet, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Pandjed was born on a far western island where he grew up under the tutelage of his father, an expert Shoemaker. He has worked as a Shoemaker like his father before him.

Motivation: Expand his business; and to pay off his debts

Ideals: Gifted. Bonds: Religious, Immigrant, Job, Debt. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Pandjed Mohradyllion, Male Dragonborn Druid 16
Medium (6'5") Dragonborn, True Neutral (CR 16)
Armor Class 11
Hit Points 107 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Arcana +8, Survival +8
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 600 pp. Onyx (30 gp). Bloodstone (30 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Smoky quartz (30 gp). Star ruby (1200 gp). Carnelian (30 gp). Iolite (30 gp). Chrysoprase (30 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Nuraval Aranore, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Tiger eye turquoise (13 gp). Golden pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has achieved small success as a Cartwright.

Motivation: Further expansion of business; and to be a bricklayer again

Flaws: Emotional, Racist, Disease. Bonds: Job, Nature. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Drogo Thackeray, Male Human Warrior 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 150 gp.


Social Check DCs

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