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NPC Generator

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Advanced [show]


Gennal Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Fisher uniform. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Flaws: Insane. Bonds: Job, Adventurer, Family, Nature. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Gennal Kitchur, Male Half-Elf Warlock 12
Medium (5'0") Half-Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 83 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Madness, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Cressel is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Insomniac. Bonds: Poor, Family, Immigrant. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Cressel Madness, Male Tiefling Warlock 8
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 77 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 18 (+4)12 (+1)
Skills Insight +7, Performance +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulfgar Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has black hair. He has gleaming, smiling hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Nature, Poor. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Ulfgar Torunn, Male Dwarf Rogue 8
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 16 (+3)16 (+3)
Skills Arcana +5, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 600 gp. Eye agate (16 gp).


Social Check DCs


Nicholas Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily eccentric. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up sai and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Nicholas Bulsara, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)16 (+3) 15 (+2)16 (+3)
Skills Deception +6, History +6
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 40 pp. Alexandrite (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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