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NPC Generator

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Advanced [show]


Cressel Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright grey suits and hats. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.

History: The child of a Carter, who enjoyed hunting, Cressel was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Cressel managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Flaws: Mundane. Bonds: Criminal record, Nature, Rich, Religious. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Cressel Temperance, Male Tiefling Bard 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 13 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 220 gp. Malachite (8 gp). Brown-green garnet (150 gp).


Social Check DCs


Frug Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Ruler business at a young age. He worked as a nervous Ruler and found it very stressful. He has worked as a Ruler like his mother before him.

Motivation: To be a Dyer again; and further expansion of business

Ideals: Professionalism, Entrepeneur. Bonds: Job. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Frug Albaratie, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Balam Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Overbrimming with self-confidence, Balam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shipwright mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Balam Principle, Male Tiefling Paladin 3
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nuraval Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. He has auburn hair. This gray eyed northerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Optimist, Entrepeneur. Bonds: Nature, Criminal record, Family. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Nuraval Orcfoe, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)16 (+3) 11 (+0)8 (-1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 70 gp.


Social Check DCs

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