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NPC Generator

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Advanced [show]


Fargrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fargrim's father didn't care for him much, and the feeling was mutual. He struck the Armorer job and began his own company from there.

Motivation: Money/treasure.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Fargrim Strongheart, Male Dwarf Rogue 7
Medium (4'1") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)16 (+3) 16 (+3)9 (-1)
Skills Insight +6, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 6000 sp. Chrysoberyl (50 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). Silver pearl (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His fierce silver eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Abad grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Entrepeneur, Philantrophist. Flaws: Greedy. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Abad Serenity, Male Tiefling Fighter 8
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 300 gp. Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Mordai Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely black suit with yellow socks and a vest with buckled shoes and is in decent physical shape. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Ugly, Addict, Disease. Bonds: Adventurer, Criminal record. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Mordai Carrion, Male Tiefling Cleric 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 13 (+1)22 (+6)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 900 gp.


Social Check DCs


Baern Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white costume with the symbols of luck on his torso. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. Through the years after Baern was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Baern's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Baern and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Baern Gorunn, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 72 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 9 (-1)16 (+3)
Skills Performance +7, Religion +7
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Sylvan, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 2000 gp. Jasper (60 gp). Aquamarine (500 gp).


Social Check DCs

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