Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His beige fur is singed and shortened. His eyes are yellow.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: To be a Performer again; and he is unsatisfied with his job
Flaws: Ugly, Selfish. Bonds: Job, Immigrant, Military. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1200 gp. An abacus with copper, silver and gold markers (130 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (1000 gp). A roughly beaten golden orb (130 gp). Black velvet mask with numerous citrines (130 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Marston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple blue robe with white stripes complete with hood. His blonde hair is thinning but still full. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments
History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers
Ideals: Gifted, Impeccable. Bonds: Family, Mentor, Job. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Sark Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear red pants and tee shirts. His white hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes peer out from beneath his small red hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Sark was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sark's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Sark and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Artistic. Flaws: Terse, Antagonistic. Bonds: Poor. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 8000 sp. Jet (150 gp).
Hunter Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green Stetson hat and green clothes. He keeps his golden hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp. 1 Banded mail.
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