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NPC Generator

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Advanced [show]


Adrik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and he perpetually has his bastard sword ready. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to work out more often

Ideals: Fighting, Gifted, Athletic. Bonds: Rich, Attractive. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Adrik Torevir, Male Dwarf Monk 11
Medium (4'1") Dwarf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills History +6, Stealth +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Obsidian (12 gp).


Social Check DCs


Shedinn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. He has wavy copper crest. His eyes, though not visible through his cowl, are red.

Personality: Shedinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shedinn Mohradyllion, Male Dragonborn Druid 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1700 gp.


Social Check DCs


Fenriz Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'4" southern man, he is dressed in a clean violet cloak covering his clean studded leather. He has moderate length dark red hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his father was called into army service. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Insane. Bonds: Military. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Fenriz Turmoil, Male Tiefling Barbarian 13
Medium (6'4") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 127 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)19 (+4) 16 (+3)15 (+2)
Skills Persuasion +6, Religion +8
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Dwarven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Tricking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He has moderate length black fur. He wears an eyepatch.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying brother.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Tricking Of World, Male Tabaxi Cleric 4
Medium (5'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 12 (+1)18 (+4)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs

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