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Advanced [show]


Zaffrab Daergel, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut short. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.

History: His father raised him in a mountain cabin. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Logical. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Zaffrab Daergel, Male Gnome Bard 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 63 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 19 (+4)13 (+1)
Skills Athletics +8, Intimidation +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (800 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.


Social Check DCs


Randal Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He takes great joy in being the best Servant in town.

History: Randal was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business.

Ideals: Artistic, Entrepeneur. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Randal Wordsworth, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +7
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Giant, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Pikar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has styled his golden hair well, parting it to the right. He has green eyes.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: To be a Slave Trader again; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Addict. Bonds: Religious, Mentor, Job. Occupation: Soapmaker

Voice: Rolls R's

Attributes [hide]

Pikar Warmwater, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 40 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 100 gp. Chrysoprase (40 gp). Coral (120 gp). Star rose quartz (40 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Uraim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized topaz on his right hand. With bright blonde hair and a scraggly beard. His eyes are hazel.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. The war was a terrible time for him, and Uraim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Racist, Depressed. Bonds: Attractive, Rich, Military. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Uraim Brawnanvil, Male Dwarf Bard 4
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs

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