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Gruk Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey clothing when he does not wear armor. His brown hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: Born in the east to a Barber, Gruk learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Gruk Brandon, Male Half-Orc Wizard 1
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Infernal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Sard (40 gp).


Social Check DCs


Qualen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with green pants. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qualen is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Qualen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying brother.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Nature, Poor. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Qualen Albaratie, Male Gnome Wizard 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Holy water.


Social Check DCs


Gimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His top hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Family, Job. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Gimble Daergel, Male Gnome Druid 14
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 15
Hit Points 93 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills History +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 pp. Lapis lazuli (16 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Stannor Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is a Deep Scion in disguise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well.

Flaws: Ugly, Insomniac, Fearful. Bonds: Family, Adventurer. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Stannor Strongbones, Male Halfling Warlock 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)8 (-1) 17 (+3)16 (+3)
Skills History +1, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Disguise kit.


Social Check DCs

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