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Adrik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He wears his brown hair down. He has gleaming, smiling violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Adventurer. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Adrik Glanhig, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Chad Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and to pay off his debts

Ideals: Artistic. Flaws: Addict. Bonds: Criminal record, Mentor, Debt. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Chad Iranapha, Male Half-Elf Bard 3
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Skirt Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, green, dusty cloak. His orange fur is lengthy and is close to two feet long. He has a dull look in his amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Fortune-teller, who enjoyed hunting, Skirt was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Skirt took refuge in the old dungeon and found the beat up flail and armor he uses now. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Optimist, Opinionated. Bonds: Nature, Job, Family. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Skirt Fang, Male Tabaxi Fighter 2
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 150 gp. Silver pearl (90 gp). Malachite (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Dynamic Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His yellow fur is singed and shortened. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Dynamic Blossom, Male Tabaxi Rogue 16
Medium (6'3") Tabaxi, Neutral Evil (CR 16)
Armor Class 13
Hit Points 130 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +8, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7

Possessions: 3000 gp. Zircon (20 gp). Rock crystal (20 gp). Jet (160 gp). Moss agate (9 gp). Deep blue spinel (1500 gp). Hematite (9 gp). White opal (1500 gp). Zircon (20 gp). Red garnet (160 gp). Malachite (9 gp). 1 Medium magic item.


Social Check DCs

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