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NPC Generator

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Advanced [show]


Trail Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a large yellow jacket. He is muscular with a powerful set of arms. His orange fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Eccentric and domineering, Trail will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Gifted, Artistic. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Trail Of Winter, Male Tabaxi Commoner 3
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp. Amethyst (90 gp).


Social Check DCs


Marbas Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His hair is brown, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Marbas was raised in a hard working conservative environment. His childhood dream was to be a Banker, but he was a colossal failure. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Bonds: Attractive, Job, Slave. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Marbas Rapture, Male Tiefling Sorcerer 4
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)18 (+4)
Skills Deception +6
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Fargrim was born in the south. At a young age he loved to build and create. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Fargrim Strakeln, Male Dwarf Ranger 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sun Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He prefers to wear pastel pants and tee shirts. He keeps his beige fur in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Sun's first love is himself. His second love is also himself. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Mentor, Criminal record. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Sun Of Wine, Male Tabaxi Commoner 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 43 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Medicine +3, Stealth +9
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 14000 sp. Jet (120 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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