Wrenn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is long and black with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: He comes from a rich western family. A freak accident while working with his Body Guard mother left him crippled. He now mingles about in high society.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Rich, Family. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Fiery yellow corundum (400 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Reynard Thackeray, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady amber eyes.
Personality: He is extraordinarily eccentric. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Tanner mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and a rival would like him out of the picture
Flaws: Ugly, Insane, Hedonist, Disease, Insomniac. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 100 gp.
Andram Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He prefers to wear flannel. He has a hunchback. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His red eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. His divine abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: Expand his business; and to reunite with his absent mother
Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Druidic, Abyssal, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1900 gp. Brass mug with jade inlays (300 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp).
Valafar Silence, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in a small forest village. Valafar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 36 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 gp. Alexandrite (1000 gp). Sard (20 gp). Black star sapphire (1000 gp). White opal (1000 gp). Deep blue spinel (1000 gp). Chalcedony (20 gp). Tourmaline (150 gp). Alexandrite (1000 gp). Chrysoprase (20 gp). 1 Medium magic item.
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